15+ years in C++, across gameplay programming,
the game servers behind it,
network protocols,
and developer tools.
Happiest where gameplay meets the systems underneath it.
C++ programmer with 15+ years of experience in low-level systems, developer tools, and gameplay projects.
I can independently identify problems and deliver solutions without needing to be hand-held. I have worked on high-performance network servers, movement systems in UE5, motion capture pipelines, and game launchers.
Currently, outside of work, I am developing OrbitalDrift, a project that was selected as a finalist in the Digital Dragons GoGlobal3 Accelerator.Open to new projects, consultations, and interesting technical challenges.